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Delta Green [Agent's Handbook — APU8107]: A Role-Playing Game of Lovecraftian Horror and Conspiracy | Dennis Detwiller

Delta Green [Agent's Handbook — APU8107]: A Role-Playing Game of Lovecraftian Horror and Conspiracy | Dennis Detwiller

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This incarnation of the award-winning DELTA GREEN game line includes: Rules for creating agents, with dozens of professions from throughout the U.S. government and the civilian world. Rules for tense, fluid investigations. Players who use their agents' skills in clever ways have the best chance to succeed and survive. Nerve-wracking rules for combat, where random disasters can undo the most careful planning and the human psyche is as vulnerable as the body. Mind-melting Sanity rules, which see agents gradually and inevitably deteriorate from too much exposure to trauma and sometimes snap in an instant from overwhelming terror. Rules for "home" scenes where players can see what their agents are fighting for Intuitive rules for equipment and assets, which let you determine on the fly whether something is available without having to plan it out ahead of time. Dossiers of the federal agencies most likely to be featured in Delta Green games, focusing on the details players want to know when they play their agents.--Publisher description.
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